Turret
IRON NEST Turret Controls Guide — Load, Rotate, Elevate & Fire
Follow a pre-fire control checklist for loading, turret movement, elevation and firing, with current-build details clearly separated from community habits.
Quick answer
Treat the IRON NEST turret like a state machine: a correct firing solution is useless if the selected gun is not loaded, the charge is wrong, the elevation or bearing has not reached the intended setting, or the gun is still cycling. The official store description confirms hydraulics, gunlaying, loading and firing are active parts of the simulator, but this page intentionally avoids inventing exact keybinds before a current-build control pass is captured. For practical play, prepare the solution first, move the turret deliberately, load the intended ammunition and propellant, verify the chosen gun is ready, then fire and immediately begin the next reload/reposition step. Use the troubleshooting page if a ready-looking gun still refuses to fire.
Pre-fire checklist
Verify target, shell, charge, bearing, elevation, gun selection and readiness in the UI before firing.
Loading and reload rhythm
Do not wait until after impact to think about the next shot. In timed modes, use the reload cycle to prepare movement or the second gun.
Two-gun control
Current linked/staged behavior is version-sensitive. Use the dedicated Use Both Guns page rather than treating historical demo behavior as current fact.
FAQ
Why will the turret not fire?
Check the whole firing state: shell/load state, charge, elevation, bearing, gun readiness and any mission-specific condition before assuming a bug.
Are the two guns controlled identically?
The current release behavior should be verified in-game; use the dedicated two-gun page for staged or linked workflows.
Sources & evidence
Official / primary
- IRON NEST — official Steam store
Primary source for the tactical map, ballistic calculator, charge/elevation relationship, challenge modes and progression facts.
Community evidence
- Steam Community — Basic Training guide
Player-created workflow reference; steps must be checked against the current release build.
- Steam Community — using both guns
Includes historical pre-release developer context; current linked-gun behavior needs retesting.